Queue gets easier when you stop trying to control every moving piece. Stage one object, automate it at the very end, and build the win rule only when that object is already on the correct line.
Why It's Hard Multiple moving objects (Keke, Bugs, Babas) all act independently. You need to make one specific object touch the flag while preventing others from ruining the rule chain.
Use KEKE IS MOVE to automate Keke toward the flag while you focus on building the win condition elsewhere.
WIN text while the automated piece is ready to move.FLAG IS WIN last, then let the automated step resolve the finish instead of trying to race the board state.Queue punishes improvisation. The reliable solution is to separate setup from execution: first lock in the mover, then lock in the win condition, then let the board resolve with as little extra motion as possible.