The Lake is the first major overworld region after the tutorial. Water mechanics dominate this area — you'll learn to push words into water, build bridges, and even turn water into pushable objects. Here's the complete solution set.
If you are stuck anywhere in the Lake, start by asking which resource the level wants you to spend: rocks, pillars, floating text, or the win condition itself. Most Lake puzzles stop being hard once you identify the resource that can cross water.
WIN, not to reach the flag directly.Before you push the first rock, pillar, or word tile into water, pause and answer three questions:
IS as a bridge but later need it to build WATER IS PUSH, the route collapses.This area rewards players who stage the solution before committing. A move that looks helpful in the first five seconds can remove the only object that makes the final crossing possible.
| Mechanic | Meaning | Why It Matters |
|---|---|---|
WATER IS SINK | Water destroys the object that enters it, and the water tile disappears too. | You can use rocks or pillars to make one-time bridges. |
| Floating text | Word tiles can sit on water instead of sinking. | Words become stepping stones and transport tools. |
WATER IS PUSH | Water tiles can be moved like blocks. | The whole lake becomes rearrangeable terrain. |
Moving WIN | The win property can attach to a reachable object. | You can win without touching the original flag. |
Strategy
Water blocks your path and WATER IS SINK is active. There are rocks nearby that can be pushed into the water to form a bridge.
Step-by-step
Why this level matters
This is the cleanest example of spending objects. The rocks are not important after they bridge the gap, so losing them to SINK is part of the plan.
Strategy A zig-zag river blocks the direct route. Rocks are limited, so you need to place them carefully at the corners.
Step-by-step
Strategy
Moving enemies (crabs or skulls) patrol the narrow paths. Walls aren't the obstacle here — the enemies are. Consider breaking SKULL IS DEFEAT or making SKULL IS PUSH to control them.
Step-by-step
SKULL IS DEFEAT text block.DEFEAT away to break the rule. Skulls are now harmless.Strategy This level introduces the idea that text can float on water too. You need to push words across water by walking on floating text or rocks.
Step-by-step
IS onto the water (it floats).Common mistake Do not treat text like a rock here. If a word remains important for a later sentence, keep it accessible from both sides of the water.
Strategy
Pillars are placed in the water. Since PILLAR IS PUSH, you can rearrange them to create a path — but you can't pull them back if you push them into a dead end.
Step-by-step
Strategy Keke is on an island and the flag is unreachable from your starting position. You need to create a rule that lets you control Keke, or bring Keke to the flag.
Step-by-step
KEKE IS MOVE to break it, stopping Keke from wandering.BABA IS YOU into KEKE IS YOU and control Keke directly to touch the flag.Strategy The flag is on a tiny island surrounded by water, with no rocks or pillars near it. The trick is to change what "WIN" is attached to, or change who "YOU" are.
Step-by-step
FLAG IS WIN text near the water.WIN away from FLAG and attach it to something reachable — for example, make WALL IS WIN or ROCK IS WIN.💡 Key Concept: You don't always have to reach the flag. You can change the rules so something else becomes the win condition.
Strategy You start inside a locked room made of walls. There is no door. The words you need to escape are outside, floating on water.
Step-by-step
WALL IS STOP from inside the room so STOP disconnects.Strategy The flag is behind a locked wall grid. You have to "steal" words from existing rules and reassemble them elsewhere. This is where many players first experience true rule-crafting.
Step-by-step
IS and PUSH away from an existing rule to free up words.WATER IS PUSH near the water.💡 Tip: You can also make
WALL IS PUSHand push the wall tiles aside like boxes.
Why players get stuck
Burglary feels difficult because it asks you to dismantle working rules on purpose. The board is not asking for a new object; it is asking you to borrow grammar from existing sentences. Once you see IS and PUSH as reusable resources, the level becomes a construction problem.
Strategy
Almost the entire map is water. There are very few solid tiles. You must create WATER IS PUSH to turn the water itself into a navigable, pushable surface.
Step-by-step
WATER, IS, and PUSH.WATER IS PUSH.| Lesson | Why It Matters |
|---|---|
| Text floats on water | You can push words into water and use them as stepping stones. |
| Change the win condition | Instead of reaching the flag, make WALL IS WIN or ROCK IS WIN. |
| Water is pushable | Assembling WATER IS PUSH turns the entire lake into a giant Sokoban puzzle. |
| Steal words | Break one rule to harvest IS / PUSH / WIN and build a better rule elsewhere. |
If you are learning the area for the first time, clear the straightforward bridge puzzles before you spend time on rule-harvesting puzzles. A practical order is:
WIN reassignment puzzles once you stop assuming that the flag must be reached directly.This order keeps the learning curve steady. Lake is not difficult because any single mechanic is overwhelming; it is difficult because the area gradually combines them.
WIN can be easier than reaching the flag.WATER IS PUSH too early, before Baba has enough room to push the water tiles in the useful direction.Baba Is You treats text tiles as their own object type. In many Lake puzzles, that special behavior lets words become both rules and platforms. If a level gives you a word near water, test whether it can safely float before spending a rock.
WATER IS PUSH?No. It is powerful, but it also changes how the whole map behaves. Some Lake levels are faster if you simply spend rocks as bridges or move WIN to a reachable object.
Undo to the first moment you pushed an object into water. Running out usually means the first bridge was placed too early, too far from the real crossing, or with an object needed for a later rule.
Once you internalize these four lessons, you've mastered the Lake area and are ready for the Solitary Island.