Baba Is You Walkthrough | Levels 1-7 Step-by-Step Guide

A complete Baba Is You walkthrough for the first 7 tutorial levels. Learn rule-breaking mechanics, word-pushing steps, beginner mistakes, and puzzle-solving strategies.
Apr 15, 2026

Baba Is You Walkthrough | Levels 1-7 Step-by-Step Guide

Basic Controls

  • Arrow keys: Move / push objects / push words
  • X / Z: Undo last move
  • R: Restart current level

The core of Baba Is You isn't how you walk — it's changing the rules. Words on the map can be pushed around; change them and you change the laws of physics.

Quick Answer

If you are stuck anywhere in the first seven levels, the answer is usually one of three ideas: break STOP, break PUSH, or use a movable object as a tool. This page focuses on the shortest reliable route for each level in plain text, so you can clear the tutorial set while also learning the logic that later puzzles reuse.

What These Levels Actually Teach

  • Incomplete rules stop working immediately.
  • Obstacles become harmless the moment you remove the property that matters.
  • A rock is not only an obstacle. It can be a bridge, a spacer, or a way to reach new rule text.
  • The flag is not sacred. Later puzzles may let you move WIN, move YOU, or make a completely different object satisfy the win condition.
  • A failed attempt is useful information. Undo is part of the intended learning loop, not a sign that you solved the puzzle the wrong way.

Beginner Mindset Before You Start

The easiest way to understand Baba Is You is to stop thinking of the words as labels. They are physical puzzle pieces. If WALL IS STOP blocks you, the important object may not be the wall at all; it may be the word STOP. If ROCK IS PUSH makes a pile feel impossible, the solution may be to remove PUSH rather than push every rock perfectly.

For the first seven levels, use this simple checklist:

  1. Find every sentence that is already active.
  2. Decide which sentence protects the obstacle in front of you.
  3. Test whether you can break that sentence without losing BABA IS YOU.
  4. If the route still fails, ask whether a rock, heart, or word tile can become a temporary tool.

This habit matters because the tutorial is not only teaching movement. It is teaching you to read a level as a small programming language where sentences can be edited.


Level 1: Where Do I Go?

Initial Rules

  • BABA IS YOU — You control Baba (the white creature)
  • WALL IS STOP — Walls block movement
  • ROCK IS PUSH — Rocks can be pushed
  • FLAG IS WIN — Touch the flag to win

Strategy Pure tutorial level. No rule changes needed; just get used to moving and pushing.

Step-by-step

  1. Move Baba to the right and push the small rock out of the way.
  2. Continue up-right and walk onto the yellow flag.

What to notice The first level quietly establishes the normal contract: BABA IS YOU gives control and FLAG IS WIN gives the goal. Do not ignore those sentences just because this stage is easy. Later levels will challenge both assumptions.


Level 2: Now What Is This?

Initial Rules

  • BABA IS YOU
  • WALL IS STOP
  • FLAG IS WIN
  • WATER IS SINK — Water is a hazard; stepping on it means Game Over

Strategy This level introduces rule breaking. The flag is straight across a river that Baba can't swim. But look at the walls surrounding the river — if walls are no longer STOP, you can walk straight through them.

Step-by-step

  1. Walk down to the WALL IS STOP text block.
  2. Push the word STOP upward (or sideways) so the rule reads WALL IS — the rule is now broken.
  3. Walk through the walls to reach the flag.

💡 Tip: You only need to break one word in a rule. Any incomplete rule automatically becomes invalid.

Why this works The wall tiles are still on the map, but they no longer have the STOP property. Baba can overlap with them because the game only checks the rule sentences that currently read as complete grammar.


Level 3: Out of Reach

Initial Rules

  • BABA IS YOU
  • WALL IS STOP
  • FLAG IS WIN
  • ROCK IS PUSH

Strategy The flag sits in a U-shaped corner blocked by a single rock. Push it aside.

Step-by-step

  1. Walk up to the grey rock blocking the U-shaped opening.
  2. Push it one tile to the right (or inward) to clear the path.
  3. Walk through and touch the flag.

Level 4: Still Out of Reach

Initial Rules

  • BABA IS YOU
  • WALL IS STOP
  • FLAG IS WIN
  • ROCK IS PUSH

Strategy The flag is sealed inside a fully enclosed wall with rocks piled outside blocking your way. Instead of trying to break the wall, simply make rocks no longer pushable. When ROCK IS PUSH is broken, rocks become ordinary ground that Baba can walk through.

Step-by-step

  1. Find the ROCK IS PUSH text block.
  2. Push IS or PUSH away so the rule breaks apart (e.g. ROCK and PUSH are separated).
  3. All rocks are now inert objects. Walk straight through them.
  4. Reach the small gap in the wall (or walk through the rock pile) and touch the flag.

💡 Tip: You do NOT need to break WALL IS STOP here. The key is making rocks "not PUSH".

Common mistake Many beginners try to solve this like Sokoban and push every rock into a tidy line. That is possible to experiment with, but it is not the lesson. The level wants you to learn that removing a property can be stronger than moving the object.


Level 5: Roadblock

Initial Rules

  • BABA IS YOU
  • WALL IS STOP
  • FLAG IS WIN
  • ROCK IS PUSH

Strategy A narrow corridor is completely blocked by rocks. Clear a path by pushing them aside.

Step-by-step

  1. Approach the rocks from the left side of the horizontal corridor.
  2. Push each rock to the right into open space.
  3. Once a one-tile gap is clear, walk through to the flag.

Level 6: Grasslands

Initial Rules

  • BABA IS YOU
  • WALL IS STOP
  • FLAG IS WIN
  • ROCK IS PUSH

Strategy A relatively open grass map. The flag is in the upper-right; a few rocks are scattered in the way.

Step-by-step

  1. Move Baba up and right.
  2. When you hit a rock, push it sideways.
  3. Continue upward to touch the flag.

Level 7: Love Is Out There

Initial Rules

  • BABA IS YOU
  • WALL IS STOP
  • FLAG IS WIN
  • KEKE IS MOVE — Purple Keke moves automatically
  • LOVE IS PUSH — Hearts can be pushed

Strategy This level introduces Keke and pushable hearts. The flag is usually in an open spot; you mainly need to avoid getting blocked by Keke.

Step-by-step

  1. Watch Keke's movement pattern and wait until it's out of your way.
  2. Push any heart blocking the narrow path to the side.
  3. Walk to the flag.

💡 Tip: There are often multiple routes. If Keke blocks one path, undo (press X) and try another.

Common Beginner Mistakes

  • Trying to preserve every starting rule instead of asking which rule should disappear first.
  • Forgetting that a broken sentence stops applying instantly.
  • Assuming the flag is the only possible target, even after the game starts teaching rule swaps.
  • Pushing a word into a corner before checking whether you will need that word again.
  • Restarting too early. Use undo to inspect the board one move before the mistake; that is often where the lesson is.

When To Use Undo Versus Restart

Use undo when the board is still logically recoverable. For example, if you pushed STOP one tile too far, undoing once or twice is faster than replaying the level. Use restart when an important word or object is trapped against a wall and no longer has enough space to move. This distinction becomes essential in later areas where a single misplaced word can make a ten-move setup impossible.

The best practice is to undo immediately after any move that changes a sentence. Watch how the world updates: walls stop blocking, rocks stop moving, or Keke begins to act. Seeing that cause-and-effect relationship is more valuable than memorizing a solution.


Core Skills Summary (Levels 1-7)

SkillExplanation
Push wordsEvery rule on the map is made of pushable tiles. Move them to change the game.
Break rulesPush away key words like STOP or PUSH to break a rule and cancel its effect instantly.
Bridge buildingROCK IS PUSH rocks can be shoved into WATER IS SINK to create safe paths.
Swap controlReplace BABA with WALL, ROCK, etc. to control different objects.
Undo / RestartPress X to undo a mistake, R to restart. Experiment freely.

Once you master these concepts, you've passed the tutorial threshold. Later levels will bend your mind even further — are you ready to break every assumption you have about puzzle games?

FAQ

Do I need to solve the first seven levels in a specific order?

Mostly yes, because the tutorial introduces mechanics gradually. If a later level feels confusing, replay the earlier level that introduced the same rule. For example, trouble with rocks usually means you should revisit the level that teaches ROCK IS PUSH.

Which rule should I protect at all costs?

Protect BABA IS YOU unless the level clearly gives you another controllable object. If you break your only YOU rule, you lose control and usually need to undo immediately.

Is using a walkthrough bad for Baba Is You?

No. A good walkthrough should explain the rule logic, not just give a move list. Use the steps to understand why the solution works, then try the next level without looking first.