Basic Controls
- Arrow keys: Move / push objects / push words
- X / Z: Undo last move
- R: Restart current level
The core of Baba Is You isn't how you walk — it's changing the rules. Words on the map can be pushed around; change them and you change the laws of physics.
If you are stuck anywhere in the first seven levels, the answer is usually one of three ideas: break STOP, break PUSH, or use a movable object as a tool. This page focuses on the shortest reliable route for each level in plain text, so you can clear the tutorial set while also learning the logic that later puzzles reuse.
WIN, move YOU, or make a completely different object satisfy the win condition.The easiest way to understand Baba Is You is to stop thinking of the words as labels. They are physical puzzle pieces. If WALL IS STOP blocks you, the important object may not be the wall at all; it may be the word STOP. If ROCK IS PUSH makes a pile feel impossible, the solution may be to remove PUSH rather than push every rock perfectly.
For the first seven levels, use this simple checklist:
BABA IS YOU.This habit matters because the tutorial is not only teaching movement. It is teaching you to read a level as a small programming language where sentences can be edited.
Initial Rules
BABA IS YOU — You control Baba (the white creature)WALL IS STOP — Walls block movementROCK IS PUSH — Rocks can be pushedFLAG IS WIN — Touch the flag to winStrategy Pure tutorial level. No rule changes needed; just get used to moving and pushing.
Step-by-step
What to notice
The first level quietly establishes the normal contract: BABA IS YOU gives control and FLAG IS WIN gives the goal. Do not ignore those sentences just because this stage is easy. Later levels will challenge both assumptions.
Initial Rules
BABA IS YOUWALL IS STOPFLAG IS WINWATER IS SINK — Water is a hazard; stepping on it means Game OverStrategy
This level introduces rule breaking. The flag is straight across a river that Baba can't swim. But look at the walls surrounding the river — if walls are no longer STOP, you can walk straight through them.
Step-by-step
WALL IS STOP text block.STOP upward (or sideways) so the rule reads WALL IS — the rule is now broken.💡 Tip: You only need to break one word in a rule. Any incomplete rule automatically becomes invalid.
Why this works
The wall tiles are still on the map, but they no longer have the STOP property. Baba can overlap with them because the game only checks the rule sentences that currently read as complete grammar.
Initial Rules
BABA IS YOUWALL IS STOPFLAG IS WINROCK IS PUSHStrategy The flag sits in a U-shaped corner blocked by a single rock. Push it aside.
Step-by-step
Initial Rules
BABA IS YOUWALL IS STOPFLAG IS WINROCK IS PUSHStrategy
The flag is sealed inside a fully enclosed wall with rocks piled outside blocking your way. Instead of trying to break the wall, simply make rocks no longer pushable. When ROCK IS PUSH is broken, rocks become ordinary ground that Baba can walk through.
Step-by-step
ROCK IS PUSH text block.IS or PUSH away so the rule breaks apart (e.g. ROCK and PUSH are separated).💡 Tip: You do NOT need to break
WALL IS STOPhere. The key is making rocks "not PUSH".
Common mistake Many beginners try to solve this like Sokoban and push every rock into a tidy line. That is possible to experiment with, but it is not the lesson. The level wants you to learn that removing a property can be stronger than moving the object.
Initial Rules
BABA IS YOUWALL IS STOPFLAG IS WINROCK IS PUSHStrategy A narrow corridor is completely blocked by rocks. Clear a path by pushing them aside.
Step-by-step
Initial Rules
BABA IS YOUWALL IS STOPFLAG IS WINROCK IS PUSHStrategy A relatively open grass map. The flag is in the upper-right; a few rocks are scattered in the way.
Step-by-step
Initial Rules
BABA IS YOUWALL IS STOPFLAG IS WINKEKE IS MOVE — Purple Keke moves automaticallyLOVE IS PUSH — Hearts can be pushedStrategy This level introduces Keke and pushable hearts. The flag is usually in an open spot; you mainly need to avoid getting blocked by Keke.
Step-by-step
💡 Tip: There are often multiple routes. If Keke blocks one path, undo (press X) and try another.
Use undo when the board is still logically recoverable. For example, if you pushed STOP one tile too far, undoing once or twice is faster than replaying the level. Use restart when an important word or object is trapped against a wall and no longer has enough space to move. This distinction becomes essential in later areas where a single misplaced word can make a ten-move setup impossible.
The best practice is to undo immediately after any move that changes a sentence. Watch how the world updates: walls stop blocking, rocks stop moving, or Keke begins to act. Seeing that cause-and-effect relationship is more valuable than memorizing a solution.
| Skill | Explanation |
|---|---|
| Push words | Every rule on the map is made of pushable tiles. Move them to change the game. |
| Break rules | Push away key words like STOP or PUSH to break a rule and cancel its effect instantly. |
| Bridge building | ROCK IS PUSH rocks can be shoved into WATER IS SINK to create safe paths. |
| Swap control | Replace BABA with WALL, ROCK, etc. to control different objects. |
| Undo / Restart | Press X to undo a mistake, R to restart. Experiment freely. |
Once you master these concepts, you've passed the tutorial threshold. Later levels will bend your mind even further — are you ready to break every assumption you have about puzzle games?
Mostly yes, because the tutorial introduces mechanics gradually. If a later level feels confusing, replay the earlier level that introduced the same rule. For example, trouble with rocks usually means you should revisit the level that teaches ROCK IS PUSH.
Protect BABA IS YOU unless the level clearly gives you another controllable object. If you break your only YOU rule, you lose control and usually need to undo immediately.
No. A good walkthrough should explain the rule logic, not just give a move list. Use the steps to understand why the solution works, then try the next level without looking first.